Terminal Overload 0.3 released + support the developer on Patreon

The very innovative and awesome looking (+ fully FOSS) multiplayer FPS Terminal-Overload got a new release today. Edit: By now there is actually already a 0.4.0 release, get it here. Charged x-jump on the new ETH5 map (3rd person camera turned on) One of the new features is a charged jump that lets one take big leaps to reach good sniping spots or evade an … Continue reading Terminal Overload 0.3 released + support the developer on Patreon

Citadel makes big promises

There’s a new big remake effort a-brewing in the Free Software world, this time for prominent shooter/RPG, System Shock. under the shape of project Citadel. According to project description, the goal is to recreate the original game using the widely known GPLed platform Darkplaces Engine, upgrading the game’s graphics to full 3D but keeping game aesthetics close to the origianl game. Added modding capabilities and … Continue reading Citadel makes big promises

Duck Marines, FOSS remake of ChuChu Rocket

Thanks to Tangram Games for pointing out to us that they just released version 1.0 of their local multiplayer game Duck Marines. They describe it as: Duck Marines is a cross-platform free software PC remake of Sonic Team’s ChuChu Rocket.Duck Marines attempts to recreate the magic from the local multiplayer of ChuChu Rocket while adding new elements like mini games, a level editor, colorful pixel … Continue reading Duck Marines, FOSS remake of ChuChu Rocket

OpenRA also has a new release

OpenRA is a Free Software recreation of the famed Command & Conquer engine, and it aims to support and enhance all Westwood games originally built upon it, namely Tiberian Dawn, Red Alert, and Dune 2000. However, unlike most engine remakes, OpenRA isn’t a simple 1:1 recreation with a little streamlining here and there, as the project also aims to optimize and rebalance the gameplay for … Continue reading OpenRA also has a new release

OpenXcom hits 1.0

We have previously mentioned OpenXcom on several occasions before, but now the massive UFO: Enemy Unknown engine reimplementation project finally hit the long-awaited 1.0 mark, and they decided to celebrate by releasing this lovely trailer that sums up quite well the insane amount of detail and improvement put into the project over the course of 4 years. I’ll let it do justice by itself, but … Continue reading OpenXcom hits 1.0

FlightGear 3.0 and Bombable add-on

This week saw finally saw the official release of version 3.0 of FlightGear. Notable changes: Highlights in this release include integration of the FGCom voice communications client within the simulator, improved terrain rendering, faster scenery loading, and improved usability. This release also coincides with the release of FlightGear World Scenery 2.0 – massively improved scenery data covering the entirety of the planet and incorporating OpenStreetMap … Continue reading FlightGear 3.0 and Bombable add-on

December RTS updates

Merry Christmas from FreeGamer! As a nice present from the 0 A.D. team, the new Alpha 15 Osiris was released today: Lots of great new features and especially multiplayer games should be now much easier to do with hosting improvements and a lobby for browsing available games. Another open-source RTS engine (using Mono/C# though) has also released a new version: OpenRA. Currently it is still … Continue reading December RTS updates

Zelda can now be free as in freedom

Not only from the clutches of Ganondorf, but also from the dominion of proprietary software. All thanks to the magnificent Solarus Engine, a GPLed, SDL-based, 2D action RPG engine. This amazing project aims to provide a stable and easily customizable platform for users to create their own Zelda-like games, and so far, I must say, I am darn impressed by what I’ve seen. The engine … Continue reading Zelda can now be free as in freedom