Solarus 1.6 is out, progress on Ocean’s Heart

Some of you might remember previous coverage of Solarus, the Free Software Zelda-like ARPG engine that comes with its own complete game creation suite and a pretty impressive palette of Zelda fan games already available under its wing. As of last December, version 1.6 has been released, and while the changes under the hood are too many to number (check the full announcement and changelog … Continue reading Solarus 1.6 is out, progress on Ocean’s Heart

DevCorner: Multiple new platforms for Torque2D MIT

I tend to focus a bit on the 3D side of things, but the recently open-sourced Torque2D (note the “2”) engine is pretty cool too: And in fact it got a whole lot better in the last couple of weeks with it being ported to Linux, Android and your browser (through Mozilla’s emscripten). So if you are thinking about developing an open-source 2D game targeting … Continue reading DevCorner: Multiple new platforms for Torque2D MIT

Zelda can now be free as in freedom

Not only from the clutches of Ganondorf, but also from the dominion of proprietary software. All thanks to the magnificent Solarus Engine, a GPLed, SDL-based, 2D action RPG engine. This amazing project aims to provide a stable and easily customizable platform for users to create their own Zelda-like games, and so far, I must say, I am darn impressed by what I’ve seen. The engine … Continue reading Zelda can now be free as in freedom

Xonotic 0.7 released

After an agonizingly long wait, I am happy to report that a new official release of the premier FOSS arena FPS Xonotic is available to the masses. Here is a nice (but slightly older) game-play video for those not having played Xonotic yet: Changes are quite extensive compared to the last official release… most notably an extensive update the the CTF mode, some neat additional … Continue reading Xonotic 0.7 released