DevCorner: jMonkeyEngine SDK 3.0 (stealth) release

The maybe most user friendly and complete FOSS game engine jMonkey Engine 3, has recently released the final version 3.0 of their very nice SDK. Here is a list of the full changes: Engine– LWJGL base now works on MacOSX 10.7+ incl. Applets– Hardware Skinning– Shader Nodes– Better Character (beta)– New LOD Generator!– TangentBinormalGenerator was refactored– Better physics debug viewSDK– Now bundles a compatible version of the … Continue reading DevCorner: jMonkeyEngine SDK 3.0 (stealth) release

DevCorner: Underapprechiated game engines

In my never ending search for a FOSS game engine that is usable for game modding with out having to reinvent the wheel (nor requiring to be a C++ code master) & having decent tools for content creation (because I am spoiled and think that is a minimum requirement for a game engine) I have become quite disillusioned lately. That is because *spoiler alert* sadly … Continue reading DevCorner: Underapprechiated game engines