Don’t miss Sealed Bite, the Game Off 2019 winner!

You might remember end of last year’s Game Off game jam sponsored by Github. The winners have been annouced a while ago, and while again quite a few submissions were using closed source game engines, the overall winner isn’t. So make sure you don’t miss Sealed Bite, a fun little/short jump and run: Obvious inspiration comes from the very popular Celeste game. You can find … Continue reading Don’t miss Sealed Bite, the Game Off 2019 winner!

SuperStarfighter, a local multiplayer game made with Godot

Looks like FOSS game development with Godot is a breeze 🙂 SuperStarfighter is a fast-paced local party game for up to 4 players. Outmaneuver and shoot your opponents in a 2d top-down arena, and become an intergalactic champion! Get it on Itch.io or find the source code here. Hat-tip to GoL. For commenting please visit our forums. Continue reading SuperStarfighter, a local multiplayer game made with Godot

Godot Engine 3.1 Looks Amazing

Godot 3.1 is not yet stable but a demo made for it looks like the engine could actually visually compete with Unity and Unreal. https://www.youtube.com/watch?v=fNeTHHTDYso The demo is available at GitHub, requires using an unstable build (unless you’re building yourself) and the use of `git lfs clone https://github.com/godotengine/tps-demo.git`. Thanks to its Patreon project, Godot Engine makes about $8000 per month (nearly $96,000 per year – … Continue reading Godot Engine 3.1 Looks Amazing

DevCorner: Exciting news from the Godot Engine project

The Godot Engine (“the open-source answer to Unity3D”) continues to make exciting progress with the recent stable release of version 2.1. Besides lots of small usability improvements to the GUI, the main new feature is a asset sharing store build right into the editor: This should hopefully result in a lot of extremely easy to use assets, and I am looking forward to seeing a … Continue reading DevCorner: Exciting news from the Godot Engine project

DevCorner: Atomic Game Engine MIT (Urho3D fork) and Godot 2.0

First off (and you probably read it elsewhere before): The awesome Godot game engine got a really awesome 2.0 release a few weeks ago. It also got independent of it’s original developers (who stay active in development), and the first larger commercial game with it was released on Steam just a few days ago. Fresh of the press is a FOSS release of an pretty … Continue reading DevCorner: Atomic Game Engine MIT (Urho3D fork) and Godot 2.0

DevCorner: GameDevelop goes open-source

Thanks to GamingOnLinux for pointing out that this crossplattform *no-programming* 2D game development suite has gone fully FOSS.It can export games to HTML5 and native code (x86 Linux and Windows). Read the original announcement here. The github repository is here. License infos: The IDE (in the IDE folder) is licensed with GPL v3.  The Core library, the native and HTML5 platforms (respectively Core, GDCpp and … Continue reading DevCorner: GameDevelop goes open-source