Annex:CTW RTS version 4.0 close to release

The MegaGlest based RTS Annex: Conquer The World is very close to a major update as version 4.0. Strait from the developer’s mouth: Yes! We are so close we can almost taste it. He also posted a game-play video of the current development version: He also recently stated that the new release will be fully FOSS, i.e. not only GPL source-code but also all artwork … Continue reading Annex:CTW RTS version 4.0 close to release

Support the development of the Terra Centauri RTS

Not exactly hot of the press, but the developer behind the MegaGlest based RTS Annex: Conquer the world has started a new project: In a lonely planet circulating a distant star, a war of survival rages on. There a sentient race, the Valkyries struggle to protect their world and themselves against the parasitic organisms Devourers. Explore large maps for resources, treasure, and other advantages to … Continue reading Support the development of the Terra Centauri RTS

Code Combat: Open Source Javascript Tutorial Gamification (In A Good Way)

youtube.com/watch?v=dCOHjERswGw Code Combat is a javascript programming learning IDE wrapped in a delicious cute RPG/2D RTS packaging that runs in the browser without any plugins. They recently announced their open source/free art release. The current set of Code Combat tutorials starts with directional movement and activation of pre-programmed behavior, continues with coordinate movement and targeting and conditional behavior and continues towards prediction calculations. Editor GUI … Continue reading Code Combat: Open Source Javascript Tutorial Gamification (In A Good Way)

December RTS updates

Merry Christmas from FreeGamer! As a nice present from the 0 A.D. team, the new Alpha 15 Osiris was released today: Lots of great new features and especially multiplayer games should be now much easier to do with hosting improvements and a lobby for browsing available games. Another open-source RTS engine (using Mono/C# though) has also released a new version: OpenRA. Currently it is still … Continue reading December RTS updates

MegaGlest 3.9.0 released

Since I am having internet troubles as of late, I’ll keep it short and hope it will actually come through: Megaglest 3.9.0 was released today, see changelog: v3.9.0– we hopefully now really solved the last out of sync problems for cross platform games.– animated tileset object support. ( like trees moving in the wind )– new tileset texturing possibilities– new tilesets birchforest, desert4 and updated … Continue reading MegaGlest 3.9.0 released

Alpha 14 and a crowd-funding campaign for 0 A.D.

Pretty interesting news from 0 A.D. today: They are having a Indigogo crowd-funding campaign. Note that this is a flexible funding campaign, so even if they don’t reach their goals all money donated will go to the project. They also released a new Alpha version, codenamed Naukratis. Change-log would be too long to list here (which I consider a good thing 😉 ), but here … Continue reading Alpha 14 and a crowd-funding campaign for 0 A.D.

Much activity for Zero-K and some other news

Zero-K, the probably coolest fully FOSS offspring of the SpringRTS engine has seen at least two new releases since it last crossed my mind to check their page… a pity actually as the new features of version 1.1.7.0 (and prior) seem quite nice.And for those not into the game (yet), there is now a channel with commented multi-player matches like this one: Just a pity … Continue reading Much activity for Zero-K and some other news