Solarus 1.6 is out, progress on Ocean’s Heart

Some of you might remember previous coverage of Solarus, the Free Software Zelda-like ARPG engine that comes with its own complete game creation suite and a pretty impressive palette of Zelda fan games already available under its wing. As of last December, version 1.6 has been released, and while the changes under the hood are too many to number (check the full announcement and changelog … Continue reading Solarus 1.6 is out, progress on Ocean’s Heart

Citadel makes big promises

There’s a new big remake effort a-brewing in the Free Software world, this time for prominent shooter/RPG, System Shock. under the shape of project Citadel. According to project description, the goal is to recreate the original game using the widely known GPLed platform Darkplaces Engine, upgrading the game’s graphics to full 3D but keeping game aesthetics close to the origianl game. Added modding capabilities and … Continue reading Citadel makes big promises

Tales of Maj’Eyal (ToME) version 1.1.0 and Steam edition

The great roguelike RPG Tales of Maj’Eyal (ToME) is available as a new version (1.1.0) nicknamed “Full Steam Ahead”. Here is a slightly older trailer for version 1.0.5.: Release highlights: New necromancer tree: Animus All achievements now feature beautiful 128×128 images Improved Alchemist interaction with its golem Tons of fixes and balance adjustements Many improvements for addon creators, including a way to enable debug mode … Continue reading Tales of Maj’Eyal (ToME) version 1.1.0 and Steam edition

Zelda can now be free as in freedom

Not only from the clutches of Ganondorf, but also from the dominion of proprietary software. All thanks to the magnificent Solarus Engine, a GPLed, SDL-based, 2D action RPG engine. This amazing project aims to provide a stable and easily customizable platform for users to create their own Zelda-like games, and so far, I must say, I am darn impressed by what I’ve seen. The engine … Continue reading Zelda can now be free as in freedom

Lips of Suna 0.8.0 released

And another great new release 🙂 Our favorite work in progress & not quite serious anime RPG Lips of Suna bumps its release number to 0.8 (change-log). I know what you are thinking… Most notable changes: New player model and animations contributed by gruntunbur. Lots of sound effects contributed by qubodup. More powerful animation blending. Performance improvements. Better eye, face and hair color customization. Fixed … Continue reading Lips of Suna 0.8.0 released

WebGL dungeon crawler Moonshades now FOSS

More browser-based RPG goods for you today: the developer behind the game Moonshades recently indicated on the Opengameart.org forums that this neat old-school (ok not as old-school as Heroine Dusk) dungeon crawler is now fully open-source. Have a look at the alpha game-play: It seems the entire game (including the source-code) is released under the rather art focused Creative Commons Attribution (cc-by 3.0) license, but … Continue reading WebGL dungeon crawler Moonshades now FOSS

Lips of Suna 0.7.0 released

After a long hibernation a new version of the 3D RPG Lips of Suna was released today! Take that you, ermm brown something? More screenshots here, and there are quite a few great new features: New terrain system. More responsive controls. Real single player mode. New spell and enchantment systems. Many graphical improvements. Added limited scope game modes. Improved script performance. Extended character modeling support. … Continue reading Lips of Suna 0.7.0 released

Lost Sky Tactical J-RPG [PyGame]

Lost Sky is a PyGame-based Tactical J-RPG that runs on Linux, OS X and Windows. To play on a system that has mercurial and pygame installed, run: hg clone https://bitbucket.org/featheredmelody/lost-sky-project-publiccd lost-sky-project-public/Story\ of\ a\ Lost\ Sky/chmod +x srpg.py./srpg.py Lost Sky screenshots Video: Lost Sky Gameplay: Tactical jRPG on Linux [PyGame]  Story of a Lost Sky is a Turn Based Strategy RPG with gameplay that is similar … Continue reading Lost Sky Tactical J-RPG [PyGame]