DevCorner: Underapprechiated game engines

In my never ending search for a FOSS game engine that is usable for game modding with out having to reinvent the wheel (nor requiring to be a C++ code master) & having decent tools for content creation (because I am spoiled and think that is a minimum requirement for a game engine) I have become quite disillusioned lately. That is because *spoiler alert* sadly … Continue reading DevCorner: Underapprechiated game engines

DevCorner: Liberate some great Blender game art!

UPDATE: First set of files has been released (license CC0) and on my advise he added some stretch goals: 600$ > 3 game ready Enemies! (models, sfx, animations, effects) 650$ > Dynamic optimized lighting system! (rich dynamic lighting with low resource usage ) 750$ > 4 new weapons!(model, texture, sound) 850$ > Triple the amount of the actual props! (interactive objects,explosibles, new walls, doors windows … Continue reading DevCorner: Liberate some great Blender game art!

Looking to fund working on OpenGameArt.org full-time.

Hey folks! Just a quick note.  I’m looking to fund work on OpenGameArt.org full time (probably via Kickstarter or similar) once my current work project is done, and I’m interested in hearing what people would like me to work on.  If you have any thoughts, please join the discussion on OGA: http://opengameart.org/content/if-i-could-work-on-oga-full-time-what-would-people-want-me-to-code-or-do…or on reddit:http://www.reddit.com/r/gamedev/comments/1d11ir/i_run_opengameartorg_and_im_looking_at_options_to/ Thanks! Bart Continue reading Looking to fund working on OpenGameArt.org full-time.