Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself: The source-code can be found here, and you can head over to InsideQC to discuss with the creators. The team who made this has become quite proficient … Continue reading Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

DevCorner: FreeDink sound design replacements

FreeDink is older than some kids that downloaded open source games on their own by now. The two main cornerstones of the game are: low resolution, twisted humor. One really cool thing about FreeDink is that you can play it in a browser. Anyway, I worked on replacing some sounds years ago and just recently the same bug bit me again and I made replacements … Continue reading DevCorner: FreeDink sound design replacements

DevCorner: Exciting news from the Godot Engine project

The Godot Engine (“the open-source answer to Unity3D”) continues to make exciting progress with the recent stable release of version 2.1. Besides lots of small usability improvements to the GUI, the main new feature is a asset sharing store build right into the editor: This should hopefully result in a lot of extremely easy to use assets, and I am looking forward to seeing a … Continue reading DevCorner: Exciting news from the Godot Engine project

DevCorner: Atomic Game Engine MIT (Urho3D fork) and Godot 2.0

First off (and you probably read it elsewhere before): The awesome Godot game engine got a really awesome 2.0 release a few weeks ago. It also got independent of it’s original developers (who stay active in development), and the first larger commercial game with it was released on Steam just a few days ago. Fresh of the press is a FOSS release of an pretty … Continue reading DevCorner: Atomic Game Engine MIT (Urho3D fork) and Godot 2.0

DevCorner: Superpowers HTML5 collaborative game maker open-sourced!

Great news for HTML5 game developers: a few days ago Superpowers was released under the ISC license. What is Superpowers? A game development platform (an integrated editor but you can collaborate in realtime online; how cool is that! 😀 ) for making HTML5 games using TypeScript (a superset of Javascript). But you will also be able to work with other languages, so far support for … Continue reading DevCorner: Superpowers HTML5 collaborative game maker open-sourced!

DevCorner: GameDevelop goes open-source

Thanks to GamingOnLinux for pointing out that this crossplattform *no-programming* 2D game development suite has gone fully FOSS.It can export games to HTML5 and native code (x86 Linux and Windows). Read the original announcement here. The github repository is here. License infos: The IDE (in the IDE folder) is licensed with GPL v3.  The Core library, the native and HTML5 platforms (respectively Core, GDCpp and … Continue reading DevCorner: GameDevelop goes open-source

DevCorner: Multiple new platforms for Torque2D MIT

I tend to focus a bit on the 3D side of things, but the recently open-sourced Torque2D (note the “2”) engine is pretty cool too: And in fact it got a whole lot better in the last couple of weeks with it being ported to Linux, Android and your browser (through Mozilla’s emscripten). So if you are thinking about developing an open-source 2D game targeting … Continue reading DevCorner: Multiple new platforms for Torque2D MIT

DevCorner: jMonkeyEngine SDK 3.0 (stealth) release

The maybe most user friendly and complete FOSS game engine jMonkey Engine 3, has recently released the final version 3.0 of their very nice SDK. Here is a list of the full changes: Engine– LWJGL base now works on MacOSX 10.7+ incl. Applets– Hardware Skinning– Shader Nodes– Better Character (beta)– New LOD Generator!– TangentBinormalGenerator was refactored– Better physics debug viewSDK– Now bundles a compatible version of the … Continue reading DevCorner: jMonkeyEngine SDK 3.0 (stealth) release

DevCorner: Open (Game Art) Bundle

An interesting mixture to “pay what you want” and “ransom funding” has recently surfaced with the Open Bundle: You can buy all the offered game art and use them under the CC-by license and if the total threshold is reached (10k, 1 day remaining, 9.3k already pledged) all the game art (2d sprites and music) will be officially released under the CC0. A split of … Continue reading DevCorner: Open (Game Art) Bundle