Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically): You can find more details on their website and the Github repository. Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix. … Continue reading Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Xonotic 0.8.1 released & related news

For those that are not keeping up to the latest development branch (via the autobuilds), the Xonotic developers have released a new version with various smaller changes and new official maps. From the user “Antibody” (known for his duel commentary videos) comes this nice video overview of the new features: (please note that due to video capture performance reasons the graphic settings are pretty low, … Continue reading Xonotic 0.8.1 released & related news

Citadel makes big promises

There’s a new big remake effort a-brewing in the Free Software world, this time for prominent shooter/RPG, System Shock. under the shape of project Citadel. According to project description, the goal is to recreate the original game using the widely known GPLed platform Darkplaces Engine, upgrading the game’s graphics to full 3D but keeping game aesthetics close to the origianl game. Added modding capabilities and … Continue reading Citadel makes big promises

DevCorner: Underapprechiated game engines

In my never ending search for a FOSS game engine that is usable for game modding with out having to reinvent the wheel (nor requiring to be a C++ code master) & having decent tools for content creation (because I am spoiled and think that is a minimum requirement for a game engine) I have become quite disillusioned lately. That is because *spoiler alert* sadly … Continue reading DevCorner: Underapprechiated game engines

Dead Morning, an open-source horror game

Today I bring you news of yet another rather low profile Darkplaces engine game (e.g. the same engine that runs Xonotic), called Dead Morning: As you can see in these other, more game-play oriented videos (1, 2, 3), it seems to be quite heavily influenced by another recent 1st person horror game… The website mentions a fully open-source release at the end of this year, … Continue reading Dead Morning, an open-source horror game