Support the development of the Terra Centauri RTS

Not exactly hot of the press, but the developer behind the MegaGlest based RTS Annex: Conquer the world has started a new project: In a lonely planet circulating a distant star, a war of survival rages on. There a sentient race, the Valkyries struggle to protect their world and themselves against the parasitic organisms Devourers. Explore large maps for resources, treasure, and other advantages to … Continue reading Support the development of the Terra Centauri RTS

FlightGear 3.0 and Bombable add-on

This week saw finally saw the official release of version 3.0 of FlightGear. Notable changes: Highlights in this release include integration of the FGCom voice communications client within the simulator, improved terrain rendering, faster scenery loading, and improved usability. This release also coincides with the release of FlightGear World Scenery 2.0 – massively improved scenery data covering the entirety of the planet and incorporating OpenStreetMap … Continue reading FlightGear 3.0 and Bombable add-on

Torque3D seems to finally get a Linux port!

Following the release of the Torque3D engine under the MIT license (latest release 3.5 here), there was a lot of back and forth regarding a port to Linux (the engine actually used to have a good Linux port, but that one was dropped a few years back). At some point there was even an official Kickstarter crowed-funding attempt, which however failed to reach the estimated … Continue reading Torque3D seems to finally get a Linux port!

December RTS updates

Merry Christmas from FreeGamer! As a nice present from the 0 A.D. team, the new Alpha 15 Osiris was released today: Lots of great new features and especially multiplayer games should be now much easier to do with hosting improvements and a lobby for browsing available games. Another open-source RTS engine (using Mono/C# though) has also released a new version: OpenRA. Currently it is still … Continue reading December RTS updates

Help to ROTC:Ethernet to become fully open-source

The creator of the nice, but pretty niche, freeware game (but with Creative Commons licensed assets) Revenge of the Cats: Ethernet has just informed us that he started a Indiegogo campaign (target US$ 1500) to liberate the game. The current version still runs on an old closed source build of the Torque3D engine, but with the somewhat recent move to MIT licensing, it has now … Continue reading Help to ROTC:Ethernet to become fully open-source

Lips of Suna 0.8.0 released

And another great new release 🙂 Our favorite work in progress & not quite serious anime RPG Lips of Suna bumps its release number to 0.8 (change-log). I know what you are thinking… Most notable changes: New player model and animations contributed by gruntunbur. Lots of sound effects contributed by qubodup. More powerful animation blending. Performance improvements. Better eye, face and hair color customization. Fixed … Continue reading Lips of Suna 0.8.0 released

MegaGlest 3.9.0 released

Since I am having internet troubles as of late, I’ll keep it short and hope it will actually come through: Megaglest 3.9.0 was released today, see changelog: v3.9.0– we hopefully now really solved the last out of sync problems for cross platform games.– animated tileset object support. ( like trees moving in the wind )– new tileset texturing possibilities– new tilesets birchforest, desert4 and updated … Continue reading MegaGlest 3.9.0 released