Don’t miss Sealed Bite, the Game Off 2019 winner!

You might remember end of last year’s Game Off game jam sponsored by Github. The winners have been annouced a while ago, and while again quite a few submissions were using closed source game engines, the overall winner isn’t. So make sure you don’t miss Sealed Bite, a fun little/short jump and run: Obvious inspiration comes from the very popular Celeste game. You can find … Continue reading Don’t miss Sealed Bite, the Game Off 2019 winner!

SuperStarfighter, a local multiplayer game made with Godot

Looks like FOSS game development with Godot is a breeze 🙂 SuperStarfighter is a fast-paced local party game for up to 4 players. Outmaneuver and shoot your opponents in a 2d top-down arena, and become an intergalactic champion! Get it on Itch.io or find the source code here. Hat-tip to GoL. For commenting please visit our forums. Continue reading SuperStarfighter, a local multiplayer game made with Godot

Vegan on a Desert Island wants to become an ironic masterpiece

For the first time I heard of Vegan on a Desert Island I assumed it was some kind of bad joke, and frankly this impression lasted with me for a while. However, through some amazing persistence and determination from the developers, this upcoming title is slowly capturing the hearts of the libre development community through sheer charm and wits. Determination might really be the key … Continue reading Vegan on a Desert Island wants to become an ironic masterpiece

Keeping up with KeeperRL: alpha 28 released, improves mod support

It has been a while since we last spoke of KeeperRL. The hybrid blend of dungeon building sim with roguelike features seems to be doing rather well, with a growing community and regular progress updates. The latest alpha has just been released, and this time it has a flavor for modding. Aside from the regular bugfixing and gameplay improvements, this build adds upgraded mod support … Continue reading Keeping up with KeeperRL: alpha 28 released, improves mod support

Tobu Tobu Girl, the first 100% libre Game Boy game, is getting a new deluxe edition

I’ve been holding on for too long to report this one, but now it seems to be the right time. Tobu Tobu Girl is a wonderful thing. Developed by the nice folks at Tangram Games (who previously brought us the equally libre titles Mr. Rescue and Duck Marines), this arcade platformer is very likely the first Game Boy title to be developed in a 100% … Continue reading Tobu Tobu Girl, the first 100% libre Game Boy game, is getting a new deluxe edition

Let’s keep an eye out for Cytopia

With city builder games climbing back into popularity, it was about time for a serious libre project to tackle the genre once again. After many years of abandoned efforts, it is now the turn of Cytopia to try to scratch that itch. The project had its inception in 2018, when now lead developer JimmySnails announced in a forum post the intention of creating an engine … Continue reading Let’s keep an eye out for Cytopia

Solarus 1.6 is out, progress on Ocean’s Heart

Some of you might remember previous coverage of Solarus, the Free Software Zelda-like ARPG engine that comes with its own complete game creation suite and a pretty impressive palette of Zelda fan games already available under its wing. As of last December, version 1.6 has been released, and while the changes under the hood are too many to number (check the full announcement and changelog … Continue reading Solarus 1.6 is out, progress on Ocean’s Heart

DevCorner: Exciting news from the Godot Engine project

The Godot Engine (“the open-source answer to Unity3D”) continues to make exciting progress with the recent stable release of version 2.1. Besides lots of small usability improvements to the GUI, the main new feature is a asset sharing store build right into the editor: This should hopefully result in a lot of extremely easy to use assets, and I am looking forward to seeing a … Continue reading DevCorner: Exciting news from the Godot Engine project

DevCorner: Superpowers HTML5 collaborative game maker open-sourced!

Great news for HTML5 game developers: a few days ago Superpowers was released under the ISC license. What is Superpowers? A game development platform (an integrated editor but you can collaborate in realtime online; how cool is that! 😀 ) for making HTML5 games using TypeScript (a superset of Javascript). But you will also be able to work with other languages, so far support for … Continue reading DevCorner: Superpowers HTML5 collaborative game maker open-sourced!

Best Open Source Top-Down Space Shooter : Super Space Invader

Lasers, rockets, shields, health regeneration, pixels. You know. The good stuff. Just nicely packaged with levels of just the right duration and hardness, persistent upgrades, shaders, reverb… Two buttons are enough to play, since that was one of the themes of Ludum Dare #34, in which the game came #74 among 1638 jam entries. Super Space Invader Review Supser Space Invader was made with LÖVE (v0.9) and thus … Continue reading Best Open Source Top-Down Space Shooter : Super Space Invader