DevCorner: Underapprechiated game engines

In my never ending search for a FOSS game engine that is usable for game modding with out having to reinvent the wheel (nor requiring to be a C++ code master) & having decent tools for content creation (because I am spoiled and think that is a minimum requirement for a game engine) I have become quite disillusioned lately. That is because *spoiler alert* sadly … Continue reading DevCorner: Underapprechiated game engines

Lost Sky Tactical J-RPG [PyGame]

Lost Sky is a PyGame-based Tactical J-RPG that runs on Linux, OS X and Windows. To play on a system that has mercurial and pygame installed, run: hg clone https://bitbucket.org/featheredmelody/lost-sky-project-publiccd lost-sky-project-public/Story\ of\ a\ Lost\ Sky/chmod +x srpg.py./srpg.py Lost Sky screenshots Video: Lost Sky Gameplay: Tactical jRPG on Linux [PyGame]  Story of a Lost Sky is a Turn Based Strategy RPG with gameplay that is similar … Continue reading Lost Sky Tactical J-RPG [PyGame]

Xonotic 0.7 released

After an agonizingly long wait, I am happy to report that a new official release of the premier FOSS arena FPS Xonotic is available to the masses. Here is a nice (but slightly older) game-play video for those not having played Xonotic yet: Changes are quite extensive compared to the last official release… most notably an extensive update the the CTF mode, some neat additional … Continue reading Xonotic 0.7 released

DevCorner: Liberate some great Blender game art!

UPDATE: First set of files has been released (license CC0) and on my advise he added some stretch goals: 600$ > 3 game ready Enemies! (models, sfx, animations, effects) 650$ > Dynamic optimized lighting system! (rich dynamic lighting with low resource usage ) 750$ > 4 new weapons!(model, texture, sound) 850$ > Triple the amount of the actual props! (interactive objects,explosibles, new walls, doors windows … Continue reading DevCorner: Liberate some great Blender game art!

Hedgewars 0.9.19 released

Everyone’s favorite clone of worm-warfare, Hedgewars recently got a rather big new release as one of the developers pointed out to us by email. One of the new level themes for Hedgewars 0.9.19 The changes are quite extensive, so instead of failing to summarize them here, check out the above linked quite extensive original release announcement. You can also have a look at this fan-made … Continue reading Hedgewars 0.9.19 released

Comprehensive lists of open-source game engines for proprietary games

Recently came across these two very comprehensive lists of open-source game engines for proprietary games edit: and various clones and inspired projects: Reddit post Open Source Game Clones website I feel the latter has an a bit misleading title, as none of those are game clones (e.g. similar remakes) and most of those are based on the liberated original source-code also… but well I guess … Continue reading Comprehensive lists of open-source game engines for proprietary games

Dead Morning, an open-source horror game

Today I bring you news of yet another rather low profile Darkplaces engine game (e.g. the same engine that runs Xonotic), called Dead Morning: As you can see in these other, more game-play oriented videos (1, 2, 3), it seems to be quite heavily influenced by another recent 1st person horror game… The website mentions a fully open-source release at the end of this year, … Continue reading Dead Morning, an open-source horror game