They’re Back!

After their recent repulse, the rebels have regrouped, moved by the flank, and thrown a brigade over the river but Dominion forces are already  on the scene. I really need to work on the lighting in my room. Taxes, yard work, household taxes, preparations for Huzzah, some local volunteer stuff, and….and….and suddenly I felt like I needed to play a simple, meaningless, solo game. Well … Continue reading They’re Back!

An Ether Wargame

Today I “Hungout” at  Rob’s place  2,000 km away for a playtest of our Ambush scenario for Huzzah. End Game. The ambushers will retire and the wagons will make it through.Photo by Rob since I couldn’t figure out how to do a screen capture on the new version of Google Hangouts. We had a host of unrelated technical problems but we overcame them and managed … Continue reading An Ether Wargame

Well, I did have my doubts BUT…..

It had to be tried. The Grand Experiment grinds to a halt as the list of unresolved rules questions begins to grow exponentially. I had previously  tried a similar approach using the Square Brigadier but this was going to be less abstract and enable me to fight reasonable recreations of small historical actions like the Battles of Ridgeway and Cut Knife Creek. It took nearly … Continue reading Well, I did have my doubts BUT…..

Out in the shadows: Dark Mod 2.07 released

The hide-and-seek simulator The Dark Mod (TDM) has had a new release as of last week. For those who don’t remember, TDM is a Doom 3 mod-gone-standalone that aims to recreate a similar game experience to that of Looking Glass Studio’s Thief series. It is known amongst both stealth game aficionados and free software enthusiasts as a project of exceptional quality, with a dedicated community … Continue reading Out in the shadows: Dark Mod 2.07 released